Author Archives: Michiel de Lange

IMG_20160223_170731

Water game: playing with urban common pool resources (part 3)

The Hackable City projects consists of multiple parallel tracks. Several of these have been reported on already: self building, metrics, (playful) governance, an academic track, and public dissemination and events. In this series of blogposts we document how we are

IMG_20160223_170731

Water game: playing with urban common pool resources (part 3)

The Hackable City projects consists of multiple parallel tracks. Several of these have been reported on already: self building, metrics, (playful) governance, an academic track, and public dissemination and events. In this series of blogposts we document how we are

screenshot_ 2015-11-16 at 16.40.07

Water game: playing with urban common pool resources (part 2)

The Hackable City projects consists of multiple parallel tracks. Several of these have been reported on already: self building, metrics, (playful) governance, an academic track, and public dissemination and events. In this series of blogposts we document how we are developing and testing a game about water. The aim of

screenshot_ 2015-11-16 at 16.40.07

Water game: playing with urban common pool resources (part 2)

The Hackable City projects consists of multiple parallel tracks. Several of these have been reported on already: self building, metrics, (playful) governance, an academic track, and public dissemination and events. In this series of blogposts we document how we are developing and testing a game about water. The aim of

Essay Estafette reflecties op de toekomst van de digitale overheid

Essay (in Dutch) “Stories about smart cities: how citizen can identify with their city”

Recently I wrote an essay at the invitation of the Dutch Ministry of the Interior and Kingdom Relations (BZK). In the essay (Dutch), I argue that the lack of appealing narratives about smart cities is one of the reasons why citizen engagement remains such

Essay Estafette reflecties op de toekomst van de digitale overheid

Essay (in Dutch) “Stories about smart cities: how citizen can identify with their city”

Recently I wrote an essay at the invitation of the Dutch Ministry of the Interior and Kingdom Relations (BZK). In the essay (Dutch), I argue that the lack of appealing narratives about smart cities is one of the reasons why citizen engagement remains such

screenshot_ 2015-11-16 at 16.37.53

Water game: playing with urban common pool resources (part 1)

The Hackable City projects consists of multiple parallel tracks. Several of these have been reported on already: self building, metrics, (playful) governance, an academic track, and public dissemination and events. In this series of blogposts we document how we are developing and testing a game about water. The aim of

screenshot_ 2015-11-16 at 16.37.53

Water game: playing with urban common pool resources (part 1)

The Hackable City projects consists of multiple parallel tracks. Several of these have been reported on already: self building, metrics, (playful) governance, an academic track, and public dissemination and events. In this series of blogposts we document how we are developing and testing a game about water. The aim of

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Report: How self builders are hacking Buiksloterham

1. Introduction: understanding self building in the Buiksloterham The issue we are interested in with the Hackable City project is, put simply, how digital media can democratize city making. How can the city be made “hackable”, that is, opened up

SAM_3930-590x392

Report: How self builders are hacking Buiksloterham

1. Introduction: understanding self building in the Buiksloterham The issue we are interested in with the Hackable City project is, put simply, how digital media can democratize city making. How can the city be made “hackable”, that is, opened up

Play the City

Play the City Buiksloterham (II) On the use of play to discuss the future of Buiksloterham

On Thursday November 26, around thirty stakeholders involved in the (re)development of Buiksloterham – a brownfield transformation and regeneration project in the northern part of Amsterdam – assembled in Pakhuis de Zwijger, to play the City Innovation Game Buiksloterham. In

Play the City

Play the City Buiksloterham (II) On the use of play to discuss the future of Buiksloterham

On Thursday November 26, around thirty stakeholders involved in the (re)development of Buiksloterham – a brownfield transformation and regeneration project in the northern part of Amsterdam – assembled in Pakhuis de Zwijger, to play the City Innovation Game Buiksloterham. In

Waves, Bits & Bricks

“Owning the city: New media and citizen engagement in urban design” – First Monday article

The Mobile City contributed a paper to the very interesting special November 2013 issue of First Monday called “Waves, Bits & Bricks: Media and The Social Production of Urban Space“. How has media affected cities in real, concrete terms? How do

Waves, Bits & Bricks

“Owning the city: New media and citizen engagement in urban design” – First Monday article

The Mobile City contributed a paper to the very interesting special November 2013 issue of First Monday called “Waves, Bits & Bricks: Media and The Social Production of Urban Space“. How has media affected cities in real, concrete terms? How do