Tag: play

  • Call for short papers: academic track “Games for Cities” conference

    Academic track at Games for Cities International Conference 20-21 April http://gamesforcities.com/challenges/conference/   The half-day “Games for Cities” Doctoral Consortium provides an opportunity for Ph.D. students to explore and develop their interdisciplinary research interests at the crossroads between game design, city-making practices, bottom-up participation, and civic media. It takes place immediately before the Games for Cities…

  • New article “Playful planning: citizens making the smart and social city”

    New article “Playful planning: citizens making the smart and social city”

    A while ago I contributed an article about urban play and games and citizen engagement to the ECLECTIS final report “A contribution from cultural and creative actors to citizens’ empowerment”, on the invitation of Karien Vermeulen, Head of Programme Creative Learning Lab at Waag Society. ECLECTIS stands for “European Citizens’ Laboratory For Empowerment: Cities Shared”. It is a European cultural cooperation project…

  • Playing for the Future: event April 17 2014 about play, games and urban (re)developments

    Playing for the Future: event April 17 2014 about play, games and urban (re)developments

    Last year, The Mobile City partnered in the project “Rezone Playful Interventions” about the use of playful design strategies to repurpose vacant spaces. In this project three teams composed of an architect and a game studio collaborated and created a temporary playful urban intervention for a near-vacant factory at the edge of the city center…

  • Playing against vacancy: architects and game developers create games for urban change

    Playing against vacancy: architects and game developers create games for urban change

    About the project How can temporary playful interventions be used to engage people with the issue of vacancy? The Mobile City is a partner in the new project Rezone Playful Interventions. In this project three teams, each composed of an architect and a game designer, collaborate to create a temporary playful urban intervention for the…

  • How to design better cities with urban interventions and computer code?

    How to design better cities with urban interventions and computer code?

    How can we design urban objects that bring about an urban public sphere? And how can we make use of algorithms to make urban design more adaptive to the needs of citizens? These questions were addressed during the first Cognitive Cities Salon in Amsterdam.

  • Article in Second Nature journal about The Mobile City project and urban gaming

    The second issue of the RMIT journal Second Nature is about “Games, Locative & Mobile Media”. I wrote a short article about urban games and their importance for the issues we address with The Mobile City. In this article I discern five possible ‘levels’ to understand urban games: (1) the city is often used as…

  • Cellphone city art

    Found via Textually.org > Engadget Mobile > Make (nice trail): Artist Jorge Colombo (Portugal) made a couple of cityscapes by drawing with his fingers in an application called Brushes on an iPhone. He also posted a short movie showing in speed-up how he created his drawings. You can see all of the drawings on his…

  • Urban Play: designing the urban landscape

    Saturday November 1 2008 I attended the closing debate of the Urban Play project that took place during ExperimentaDesign 2008 themed “Space and Place: design for the urban landscape”. The event explored the role of designers in shaping the urban landscape, and the Urban Play project – organized by Droog Design – specifically focused on…