Posts Tagged: game

3.1

Water game: playing with urban common pool resources (part 6)

This is the third of a special series of guest posts by Sjors Martens, PhD student researching games and cities at Utrecht University’s departments of Media and Culture Studies and Computer Science. We asked Sjors to report and reflect on a series

3.1

Water game: playing with urban common pool resources (part 6)

This is the third of a special series of guest posts by Sjors Martens, PhD student researching games and cities at Utrecht University’s departments of Media and Culture Studies and Computer Science. We asked Sjors to report and reflect on a series

2.2

Water game: playing with urban common pool resources (part 5)

This is the second of a special series of guest posts by Sjors Martens, PhD student researching games and cities at Utrecht University’s departments of Media and Culture Studies and Computer Science. We asked Sjors to report and reflect on a series

2.2

Water game: playing with urban common pool resources (part 5)

This is the second of a special series of guest posts by Sjors Martens, PhD student researching games and cities at Utrecht University’s departments of Media and Culture Studies and Computer Science. We asked Sjors to report and reflect on a series

1.1

Water game: playing with urban common pool resources (part 4)

This is the first of a special series of guest posts by Sjors Martens, PhD student researching games and cities at Utrecht University’s departments of Media and Culture Studies and Computer Science. We asked Sjors to report and reflect on a series

1.1

Water game: playing with urban common pool resources (part 4)

This is the first of a special series of guest posts by Sjors Martens, PhD student researching games and cities at Utrecht University’s departments of Media and Culture Studies and Computer Science. We asked Sjors to report and reflect on a series

IMG_20160223_170731

Water game: playing with urban common pool resources (part 3)

The Hackable City projects consists of multiple parallel tracks. Several of these have been reported on already: self building, metrics, (playful) governance, an academic track, and public dissemination and events. In this series of blogposts we document how we are

IMG_20160223_170731

Water game: playing with urban common pool resources (part 3)

The Hackable City projects consists of multiple parallel tracks. Several of these have been reported on already: self building, metrics, (playful) governance, an academic track, and public dissemination and events. In this series of blogposts we document how we are

screenshot_ 2015-11-16 at 16.40.07

Water game: playing with urban common pool resources (part 2)

The Hackable City projects consists of multiple parallel tracks. Several of these have been reported on already: self building, metrics, (playful) governance, an academic track, and public dissemination and events. In this series of blogposts we document how we are developing and testing a game about water. The aim of

screenshot_ 2015-11-16 at 16.40.07

Water game: playing with urban common pool resources (part 2)

The Hackable City projects consists of multiple parallel tracks. Several of these have been reported on already: self building, metrics, (playful) governance, an academic track, and public dissemination and events. In this series of blogposts we document how we are developing and testing a game about water. The aim of

screenshot_ 2015-11-16 at 16.37.53

Water game: playing with urban common pool resources (part 1)

The Hackable City projects consists of multiple parallel tracks. Several of these have been reported on already: self building, metrics, (playful) governance, an academic track, and public dissemination and events. In this series of blogposts we document how we are developing and testing a game about water. The aim of

screenshot_ 2015-11-16 at 16.37.53

Water game: playing with urban common pool resources (part 1)

The Hackable City projects consists of multiple parallel tracks. Several of these have been reported on already: self building, metrics, (playful) governance, an academic track, and public dissemination and events. In this series of blogposts we document how we are developing and testing a game about water. The aim of