Y.A.L.U.G. (yet another locative urban game)


(Via Textually.org)
Ghosts are trapped in the machines of Perth, and they need your help!

With the aid of your mobile phone as your communication device with the ghosts, you’ll uncover clues and solve puzzles to help unravel the mystery of who the ghosts are and why they were so cruelly imprisoned, all the while exploring some of Perth’s most exciting places. So grab some friends, (or be a super spy and go at it alone) and grab your phone and get ready to play a game that is unlike anything you’ve played before!

<sour modus>I wonder if there is still a city left on the planet with any self-respect that doesn’t yet have it’s own locative/pervasive game…</>

Seriously though, this raises interesting questions about the relation between cities and digitally mediated spaces. How does the experience of a city change when you move through it in a ‘playful’ manner? Does ‘play’ in the city change the character of the city itself (its attraction to visitors, the city as a ‘brand’ perhaps even?).

Read more at: www.giantdice.com/ghosttown